Super Smash Bros. 64



Game Settings

  • Mode: STOCK
  • Stocks: 5
  • Handicap: OFF
  • Team Attack: ON
  • Stage Select: ON
  • Damage: 100%
  • Item Switch: NONE
  • All Characters Available
  • All sets are best-of-3 except for the following which are best-of-5:
    Winners Semis, Winners Finals, Losers Quarters, 5th place tiebreaker, Losers Semis, Losers Finals, and
    Grand Finals

Starter Stages

  • Dream Land (First Match is always played on Dream Land)

Counter Pick Stages

  • Congo Jungle, Peach’s Castle

Characters

  • All characters are legal.
  • For visibility reasons, players may request that Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon
  • (Right-C) not be used if Congo Jungle is the stage. The opposing player may reset the match without
    penalty if they wish for a color change. Taking or dealing any damage nullifies this right.

Set Procedure

  1. Players select characters for first match. Double Blind Picks may be called.
  2. The first match is played.
  3. The loser of the previous match selects the next match’s stage from the Starter Stage and Counter pick Stage Lists.
  4. The winner of the previous match selects their character.
  5. The loser of the previous match selects their character.
  6. The next match is played.
  7. Above four steps are repeated if necessary.
  8. Players may not counterpick to a counterpick stage they already won on that they picked themselves.

Additional Rules

  • Any stage may be played on if both players agree to it.
  • Alternate or custom controllers/adapters such as a keyboard, Gamecube controller or a Hori Mini Pad are allowed. Players suspected of using turbo functions or other macros are subject to immediate disqualification from the tournament.
  • If a player pauses without prior agreement from the other opponent, the opponent has the right to gain a stock or take away the pauser’s stock from the moment of the pause and begin a rematch where both players’ percentages are reset to zero. The opponent also has the option to simply force the pauser to forfeit a stock without restarting the match.
  • Extreme stalling is disallowed. Any reported case of such will result in a warning, followed by automatic forfeit of the match as per the discretion of the TO. If there is no movement from either player, the losing player is considered to be stalling.